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Kaboodle is a diverse series of 32 animated and live-action stories in varying length that encourage imagination, stimulate creative play and encourage exploration of values and issues. Kaboodle follows a narrative exploration with the stories and activities in each episode focusing on a different aspect of the narrative, in both literature and screen stories. Many of the Kaboodle stories have been adapted from popular children's books.
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Six works of animation: Gaumont's Fantasmagorie (1908); three Fleischer Studios cartoons--Cartoon factory (1924), Ain't she sweet (1932), and Play safe (1936); Ub Iwerks' Balloonland (1935), featuring a new color restoration made from the original negatives; and a filmed performance by puppetry pioneer Tony Sarg.
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Stravinsky's legendary fable comes alive in this Emmy-winning animated program. When the common man is faced with the devil's temptation, can he make a deal with the devil and win?
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Language of belonging is a multi-platform education resource based on the ground breaking Indigenous short animation Wadu Matyidi and the five accompanying behind the scenes mini documentaries. Designed specifically for primary-aged students, this diverse learning program gives students the opportunity to explore the Adnyamathanha language, culture, stories and traditions, and develop their own portfolio. Wadu Matyidi tells, in language, the story of three adventurous kids who set out for a day of exploration, playing games and spooking one another with tales of ancient creatures, until they see unusual tracks that get their hearts and imaginations racing. Then, unexpectedly they make a discovery that changes their lives forever. Could it be the Yamuti?
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A little female character called Koko represents the muse of music and dances and clowns her way through a breathless, animated short-history of western music from the beginning of time to punk. It's an ideal introduction to a range of musical styles including pan flutes, baroque, romantic, circus music, jazz, French popular and opera.
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This collection contains four animated films by writer, educator and anthropologist, Robert Ascher. These films were created using a technique called "direct animation" drawing with pen and ink directly on 35mm film. Films in this compilation have been included in the permanent collection of Museum of Modern Art, the New Zealand National Art Gallery, the Jewish Museum, NYC, and the Israel Film Archive.
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Eleven films designed to influence, including a vintage promotional film of a French-dubbed Laurel & Hardy, theatrical advertisements featuring Michel Simon and Jacques Tati, a 1938 George Pal puppet animation, three WW-II era musical shorts, two political campaign films, and the National Film registry selection Master Hands, a paean to the 1936 Chevrolet automobile.
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Spaceships soar into space. Dots dance on a page. Rocks and twigs transform into expressive faces. Kids can easily create this kind of magic themselves, and all they require are a few simple tools. Divided into four short, easy-to-understand chapters, Animate Everything introduces basic concepts of animation to a young audience. Explaining visually with colourful images, siblings Lindsay and Will demonstrate how to bring everyday objects to life and even how to animate people! Animate Everything encourages you to "make your own magic in whatever style you want." --Kanopy.
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"Viewing Disney without rose-colored glasses," as the Boston Globe put it, Mickey Mouse Monopoly takes a close and critical look at the world of Disney's animated films, and the stories they tell about race, gender, and class. The video reaches disturbing conclusions about the values being propagated under the veneer of childhood innocence and fun. Featuring interviews with media experts, cultural critics, child psychologists, kindergarten teachers, multicultural educators, college students, and children, this defiant video examines Disney's corporate power and explores its pervasive influence on global culture.
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Lipsett Diaries is a descent into the maelstrom of anguish that tormented famed Canadian experimental filmmaker Arthur Lipsett, who died prematurely at age 49. Taking the form of a diary, this animated film by Theodore Ushev charts the meanderings of psychological distress, with clashes of images and sounds evoking the loneliness of the artist's childhood, his frenzied creations and his dizzying descent into depression and madness. Drawing, as Lipsett did, from archives of diverse origins, even recycling segments of Lipsett's films, Ushev renews his aesthetic by using paint and crayon on paper, to which he applies digital treatments. The result is both spectacular and daring: a fragmented and fascinating short film that plunges us into the whirlwind of a mind out of balance. A collaboration between Ushev and writer Chris Robinson, Lipsett Diaries is a singular study of what happens when genius is on a first-name basis with madness.
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Program Highlights What do Bill Hewlett, Chris Rock, and Jeff Bezos have in common? How risk-averse organizations can capitalize on design school principles. Overcoming psychological barriers to creative experimentation. Much like the standup comedian who tests and refines jokes in small clubs before rolling them out to a television audience, most successful entrepreneurs don't begin with brilliant ideas: they discover them through a deliberate process of creative trial and error. From his research on innovative leaders""from Apple, 3M, Toyota, and Starbucks, to the U.S. Army's counterinsurgency strategists, to artists and even standup comics""Peter Sims found they shared a surprisingly similar approach. These innovators methodically take small experimental ideas through a process of testing, failure, and refinement. Their low-risk "little bets" provide critical information for multiple iterations and successive small wins that eventually lead to creative breakthroughs. Pixar, for example, was acquired by Steve Jobs as a hardware company, but its peripheral and low-risk experimentation in short animated films over several years ultimately led it to pivot to full-length filmmaking and the highly successful Toy Story franchise. Peter Sims is the author of Little Bets: How Breakthrough Ideas Emerge from Small Discoveries, and the coauthor of True North. A graduate of Bowdoin College, he received his MBA from Stanford University's Graduate School of Business.
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Google - Google has been at the forefront of information search engines since it¾-s inception in 1998. The company has grown to more than ten thousand employees worldwide, and has expanded to include email, weather and news reports, maps, and much more Walmart - The first Walmart store opened in 1962, trading as Walton¾-s, and has become one of the biggest retail companies in the world. Bigger than Europe and the UK¾-s biggest retailers combined, it boasts more than 8000 stores, including 900 discount outlets and 3000 supermarket/combination discount outlets. Starbucks - Its logo is one of the most recognised in the Western world. Famous for specialty coffee and some of the most unique blends on the market, it¾-s the largest coffee house company in the world. But they¾-re not just about making money - they¾-re also committed to reducing their carbon footprint and donating a percentage of their profits to various charities. Dreamworks Animation - Founded in California in 1994 and responsible for some of the most beloved animated films of the last decade including Shrek, Kung Fu Panda and Monsters versus Aliens. It took more than 8 times the budget of Shrek to make Monsters versus Aliens, proving that the technology and innovations are evolving constantly. Nintendo - What originally began as a card-game company has evolved into one of the world¾-s leading video game and console manufacturing companies. Gameboy, Supernintendo, Nintendo 64 and the Nintendo DS have all gone on to become household names. The company is also dedicated to creating multigenerational entertainment, something it has succeeded in with the interactive Wii console.
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