Publisher's Weekly Review
Using the pseudonym Dark Dancer, 17-year-old Krescent Dune is forced to fight monsters in underground gladiator-esque battles to pay off the debts her dead parents left behind. Orphaned at the age of 11, Kress has been determined to earn enough silver to leave the isolated island of Kar Atish and make a new life for herself outside of the shadow of her parents' nefarious reputation. But when she's promised her freedom for a steep price--guarding a search-and-rescue mission into dangerous tunnels for survivors of a mine expedition who have been missing for almost a year--she soon uncovers ulterior motives related to zargunine, a precious alloy and the building block of Kar Atish society. With only her hostile crew to watch her back as they encounter mythical monsters, Kress must do everything she can to survive the horrors and the revelations that await her deep in the mines. Berwah (Monsters Born and Made) skillfully examines issues of class, colonialism, and greed via the narrative's attentively rendered setting in this thrilling, action-packed fantasy. Kress is a fierce heroine whose budding romance with a longtime friend adds hope and levity to dire situations, making for a page-turning adventure. Ages 14--up. (Jan.)
Kirkus Review
An elite monster fighter accepts a dangerous quest in this stand-alone companion to Monsters Born and Made (2022). Krescent "Kress" Dune dreams of leaving the colonized island of Kar Atish, where she leads a brutal life of fighting in the monster pits. The oppressive Collector, leader of the Landers who control the island, mine zargunine, a valuable "alloy of an unknown substance mixed with gold," and they've made the local people Renters, forced to pay to live on their own land. Orphaned Kress knows she'll only find freedom elsewhere, though that will mean leaving childhood friend Rivan. Desperate, she accepts the offer to guard an expedition to rescue lost miners deep underground in exchange for her freedom. In the dark, labyrinthine passages filled with deadly monsters, Kress uncovers long-buried secrets that affect all the islanders. The book's creatures and mythology are intriguing and original, but their incorporation into the story is haphazard, resulting in jarring, intrusive exposition. The Landers' subjugation of Kar Atish and their stripping of its resources are brutally depicted but lack nuance. Although Kress' narration is overly dramatic, some amusing moments help offset frustration over the slowness of her romantic and emotional breakthroughs, which are frequently interrupted. Still, the plot twists are mind-blowingly enticing and will tempt readers to pick up future stories set in this world. Kress and most cast members have brown skin; the Landers are fantasy white. A dark and compelling story hampered by uneven worldbuilding. (Fantasy. 14-18) Copyright (c) Kirkus Reviews, used with permission.
Booklist Review
Monsters abound on 17-year-old Krescent (Kress) Dune's island home, Kar Atish. They're also what keeps Kress afloat financially as she pays down her dead parents' debts by participating in underground, gladiator-style fights against the deadly creatures--a grotesque form of entertainment. When Kress throws a fight at the behest of her pit boss, Badger, she is rewarded with the opportunity to have her debt erased and her freedom restored. It's what she's dreamed of, but she must first join a dangerous rescue mission into the island's mines, where she'll be responsible for fighting any monsters the group encounters in addition to bringing one back for Badger to use in the fighting pits. Berwah's riveting world building will draw in readers who will readily become invested in Kress' fight for survival. Her emotions and psyche are as keenly drawn as her surroundings, showing that the monsters one faces in life aren't only physical entities--they can also live within oneself.