Summary
Welcome to Culturematic: How Reality TV, John Cheever, a Pie Lab, Julia Child, Fantasy Football, Burning Man, the Ford Fiesta Movement, Rube Goldberg, NFL Films, Wordle, Two and a Half Men, a 10,000-Year Symphony, and ROFLCom Memes Will Help You Create and Execute Breakthrough Ideas
A Culturematic is a little machine for making culture. It's an ingenuity engine.
Once wound up and released, the Culturematic acts as a probe into the often-alien world of contemporary culture, to test the atmosphere, to see what life it can sustain, to see who responds and how. Culturematics start small but can scale up ferociously, bootstrapping themselves as they go.
Because they are so inexpensive, we can afford to fire off a multitude of Culturematics simultaneously. This is evolutionary strategy, iterative innovation, and rapid prototyping all at once. Culturematics are fast, cheap, and out of control. Perhaps as important, they fail early and often. They are the perfect antidote to a world where we cannot guess what's coming next.
In Culturematic , anthropologist Grant McCracken describes these little machines and helps the reader master them. Examples are drawn from NFL Films, Twitter, the Apple Genius Bar, Starbucks, Ford, SNL Digital Shorts, Restoration Hardware, UNICEF, J. Crew, Pie Lab, USA Network, and the GEICO gecko.
For the traditional producers of culture--the creators of movies, design, advertising, publishing, magazines, newspapers, and corporate R&D--this book will inspire new innovation and creativity.
For the emerging producers of culture--the digital players--this book will serve as a practical handbook. Culturematic : our app for creating the world anew.
Summary
McCracken (Chief Culture Officer: How To Create a Living, Breathing Corporation) defines a "culturematic" as "a little machine for making culture" and a "what if" tool. They are small, cheap, open-ended, broadly focused experiments designed to uncover "ideas we can't possibly guess we need" and to generate a range of options. These experiments allow companies, marketers, innovators, and individuals to adapt to constant change and examine options with little risk or expense. Many will fail, but some will scale up. McCracken describes several successful culturematics, discusses the theory behind them, and includes instructions on how to tailor these experiments to specific industries, as well as how to use them personally for improvement or self-discovery and what they can mean to corporations. He makes clear the differences between culturematics and stunts or pranks and maintains a website (culturematic.com) in support of ongoing conversation on the subject. Verdict Engagingly written and accessible to both business and lay people, the book will have broad appeal to entrepreneurs, marketers, inventors, artists, and people looking for a creativity boost in their professional or personal lives.-Rachel Owens, Daytona State Coll. Lib., FL(c) Copyright 2012. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.